
Gotta know when to break off the deal, the Ai often does it with the player without us ever truley knowingwhy - we still speculate all day long though
Not in total how much we make for other empires, but to each empire.
This needs to be made clear to the player from the start and if the BC buff isnt a constant number then then throughout the course of the trade agreement. Sure i might be getting +2BC a turn, but if they are getting +8BC a turn then its a bad deal. I often find that in many games, i have no idea how these agreements actually work, or in some games, work very well at all as i find myself wondering what im getting and what the other guys are getting - the fact that this was touched on in the announcment makes me very happy. Secondary: Trade Agreements ~ Another expected option, but not quite as obvious or. A Klacknon hive nation should always have 100% tax for example, all that mindless servitude for the queen stuff, right? Similarly, taxs simply do not work in every setting. Perhaps its a set limit designed to be increased via tech? Or perhaps certain civilisations can go higher - for example the Meklar should be able to have higher tax from the begining of a game because their nation has a higher tolerance rating.
Im not sure why i CANT tax over 50% though. Something very wrong if this wasnt included. Primary: Taxes ~ Simple, obvious and effective. Something like that, but not exactly sure, since it does seem to change so not sure if biomes make a difference or not.Ĭan a Dev please explain how this works please. Then a size 15 planet at 80% will have 3 meeples on strike. Then the next 2 meeples will not be on strike.Ī size 10 planet will have on meeple on strike at pop 3 then go up to say 7 then another meeple on strike up to 10. So at population 3 at 80% you will get one striker. A size 5 planet with a morale of 80 would have one meeple on strike. I am not saying this is how it works but just as an example. I thought they would keep striking when new population comes in but it doesn't.
Thing is, once you have a worker on strike, the next population that comes in, is not on strike. It is totally random, right? I mean, you have no control on which worker will go on the ship? Many a time my striking worker has gone off to pastures new, To be violently oppressed in a food poor system. Messaggio originale di Purplefairy22:Thats what i do and it works fine.